OK. But to be honest, for this kind of game, I would have preferred to play it for free rather than buying it without knowing its lifetime and/or interest... Lot of "adult games" are awfully simples and linears, therefore are totally not interesting. I hope that you'll understand my point of view.
In such conditions, either I'll wait an update or forget the game. Paying even "only" 4 USD for a kind of game that usually (near) always deceived me is a no-go. Not for an indie game, where I would be more concerned by a patreon than anything else - but for this, I must be able to test games...
Being a developer myself, I understand the contractual constraints you may have, but I think that end users should not suffer from a bad distributor/framework/whatever choice. This kind of problem (resolution, platform, GPL-like licenses, gamepad support, internationalization) must be thought on the beginning, not at the end of the project. My opinion, I don't force others to follow it however.
Thanks for your reply, hope I'll be able to test your games soon. I sincerely wish you the best possible luck for all your devs.